When the haunt does trigger, it has the potential to create one of fifty different scenarios. But mechanically it means that the haunt is on a soft timer, with it more and more likely to happen as you get towards the thirteen omens in the game (those of you counting along at home will notice you can only roll up to twelve). I really like this, and I’ll talk about thematically why later. The amount of discovered omens is how what the roll needs to at least equal. Each time an omen is discovered by a player they roll six custom dice that can each result in a zero, one or two. The second phase, the haunt, is the exciting climax in this horror story. These various factors add a ton of replayability. Every step through a door could mean a new weapon or item to help you survive – or some horrific event you need to try to survive. What this creates is a completely unique house each time you play, with the directions in which you choose to explore the house having significant consequences later in the game.
Whereas the pentagram chamber has got to be in the basement (I prefer my pentagram chamber to be near the bathroom to expedite my morning routine). The master bedroom, for example, can only be placed on the upper floor- because the people who made this house are pretentious like that. The mechanics that drive this are really interesting – It’s essentially a tile laying game, with restrictions for which floor they can be placed on.
During the exploration phase players explore the house, uncovering new rooms, items, events and omens as you proceed. In Betrayal at House on the Hill (such a long title), there are two main phases. I only hope that it’s easier to get my hands on the expansion that’s released this month. Starting with a game that was a nightmare (pun intended) to get my hands on when I purchased it. They’re a way of expressing yourself, trying out something different, expressing a different part of your personality or simply feeling like a badass.Īs it’s October and the costumed excitement that is Halloween is quickly approaching, I thought I would review some games with a spookier theme. I love all kinds of costume parties, but Halloween feels like that one time a year (outside of conventions) that people truly embrace dressing up. I love the various celebrations around the world, seeing them as a way to express excitement and joy about particular things, and in regards to Halloween – an excuse to dress up in costumes.
Some people felt that the holiday was only introduced here for commercial purpose, others thought we were too heavily influenced by holidays overseas. Living in Australia, I grew up hearing a lot of mixed views on Halloween. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.īetrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play.Īn updated reprint of Betrayal at House on the Hill was released on October 5, 2010.Producer/s: Avalon Hill & Wizards of the Coastĭesigner/s: Rob Daviau, Bruce Glassco, Bill McQuillan, Mike Selinker & Teeuwynn Woodruff The game is designed for three to six people, each of whom plays one of six possible characters. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.īetrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. Designed for 3–6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.īetrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. Hours of fun for all your friends and family. This fun and suspenseful game is a new experience almost every time you play – you and your friends explore “that creepy old place on the hill” until enough mystic misadventures happen that one of the players turns on all of the others. The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill.